Release Notes v6.2

Fixes & Enhancements for vsTASKER version 6.2

What’s new in build 6.2.6
[488] (07/06/2019)

  1. Fix a crash when changing databases after opening the 3D editor
  2. Add x64 libraries for vc2010 & vc2017 Sim Engine. Console and OpenGL supported only.

 

What’s new in build 6.2.5
[488] (12/02/2019)

  1. Non reentrant groups could not properly restart with a persistent EPoint. Fixed.
  2. Greatly improved the entity populate function speed for > 1000 entities
  3. Standalone applications can now find their rt database in the exe current directory
  4. Selecting group of entities on the map for deletion no more delete a design object!
  5. GdiMap can now do passive mouse selection of entity (when over the label)
  6. Entity label structure modified: lbl_dist -> label.offset | lbl_agl -> label.angle | setlabel -> label.active
  7. EntLabel structure contains "mouse" to retreive the latest mouse position recorded over the label
  8. EntLabel structure contains "udata" void* to allow user to add own data. Automatically freed at deletion.
  9. In Label (Sprite), "caption" replaced with "cstr" (char[])
  10. In TextField (Sprite), "caption"|"field" (union) variable replaced by "vfield"

 

What’s new in build 6.2.4
[488] (28/01/2019)

  1. Fix detection problem when sensor has offset
  2. Fix sensor distance/azimuth computation when map is using LLA
  3. Add group to scenario & entity commands (to allow one level sub-menu)
  4. Add separator in commands using – as the name
  5. In receiving sockets user code, return AGAIN; will force reading the socket without waiting for the next cycle. This can freeze the simulation if data is continuously queued in. Use return DONE; (default) to delay the reading to the next cycle.
  6. Fix an issue when setting coordinates in Lat-Lon for a Special Zone polygon point
  7. FlightManage includes turn anticipation
  8. Path terminator HF fixed (one race track only)
  9. Add HM (manual termination) for racetrack path terminator
  10. Fix an issue forbidding manual addition of an holding pattern in RNAV
  11. Fix an issue with manual update of RNAV elements (waypoints, navaids, airports…)
  12. Redesign the path terminator definition in design and runtime
  13. RF and HA have been added to the GUI (terminator panel)
  14. Fix "restart flight plan" option in FlightManage component
  15. FlightManage component redesigned to better work with path terminators.
    Supported terminators are: IF, DF, TF, CF, RF, HA, HF, HM

 

What’s new in build 6.2.3
[486] (15/09/2018)

  1. Fix altitude problem in Osg2Map converter for database with non zero mean altitude
  2. 3D Editor can now load OBJ models
  3. Add x & y offset for GUI and SIM 3D models
  4. Fix some OSG lightning problems on Editor3D plugin
  5. Fix the Environment Entity list during runtime (no more flashing)
  6. Runtime deletion of trajectory & path waypoints are fixed (no more echo on deletion)
  7. In MotionFollow and MotionSlide, next waypoint altitude can be changed during runtime
  8. When a User-Command requests extra parameters, canceling the window cancels the command
  9. Minor cosmetic fixes and improvements
  10. Add maximum climb and turn rates for WingDyn (easier than tuning the control loops)
  11. Fix entity heading symbol discrepancy according to map projection
  12. High fidelity dynamics how use Great Circle setting of BasicDyn. Correct angles are now computed when the entity is moving towards specific coordinates (trajectory or flight plan).
  13. Fix a crash when deleting an entity during runtime with the rule line attached on it

 

What’s new in build 6.2.2
[481] (01/05/2018)

  1. Improved the WingDyn_High component to better address climb/descent rates
  2. WingDyn_High mode in manual mode climb/descend according to pitch value
  3. Manual pitch and roll setting on the Entity Hook-Window disengages the AutoPilot mode
  4. Fix a crash when copy/paste action is used on entity and database is then closed
  5. Fix the flameout() function in BasicMsl component
  6. Secure the application at start when VSTASKER_DIR environment variable is missing
  7. Little cosmetic changes et minor fixes

 

What’s new in build 6.2.1
[481] (24/04/2018)

  1. Add PLAYER license mode for the GUI (restricted mode)
  2. Remove the simulation engine autoload (default) when loading a database
  3. Prevent duplicating a private (library based) Component or Data-Model
  4. Fix a crash when deleting a component (bug introduced in v6.0.21)
  5. Fix a bug which was increasing the size of the database over time, for nothing. This fix will immediately reduce the size of the db at first save.
  6. Remove a false warning message when adding any library component or data-model
  7. Add CLASS pre-process mechanism to enable default values for embed classes, from header files for Components and Data-Models.
  8. DEF[] keyword works with class and can default list of UI class parameters
  9. Review of all component header files for default values and documentation
  10. Removal of all prototype code regarding Behavior-Trees (moved to v7)
  11. Fix and slightly improved all model components