What’s new in build 6.1.0
[481] (01/01/2018)
- Change the default skin
- Fix a seldom crash when reshaping some road segments
- Update several database samples to make them compile and run with latest build
- Fix Table<> template when used with scalar types
- Fix a hang under texteditor when using ‘(‘ in a word starting from first pos.
- Fix MainGun component round fires (was only firing 1 bullet before)
- Fix a bug with behaviors (when linked) for runtime instanciated entities
- Generate cleaner code to avoid some seldom crashes at simulation exit
- Improved the MainGun component (new MG_Detonation event)
- Vt_Chrono: since() and read() function removed. Use get() or time() instead
- Fix a crash when loading a database with WebMap terrain and no Internet
- Fix a crash when using database long names (> 50 characters)
- Fix user drawings in GdiMap (now they are visible)
- Improved code generation for GdiOsg (make runtime faster)
- Fix a bug in Vt_Entity with functions distance/azimuth/elevation using position as argument
- Fix the HMI/Village demo
- Fix the camera hook on entity with OSG viewer
- Improve vt_runtime_osg.cpp to allow better faster than real-time
- Fix the deletion/removal of entities in the 3D Editor at compile time and after simulation stop.
- CloseAll works fine under the 3D editor
- Radar and Sonar sensors can now raise _RadarBeam and _SonarBeam to warn any detected entity
- For missile use, _MslMiss is now raised towards the targeted entity
- MainGun raises MG_Detonation to each entity below a given distance value
- Cannot add twice a similar Logic/Knowledge/Model without agreeing manually
- Fix a crash when deleting an orbit with the validation function activated (to draw the orbit)
- Optimized the GUI reaction speed when hundreds/thousands of entities/orbits are loaded
- When Scenario has MuteSharedMem option enabled, Export component no more updates GUI
- Fix a bug when deleting a component from the Entity Property window
- Template editor delete button works correctly on Scenarios and Entities
- Fix the Grid default values on Db Setting Property window
- Fix a crash with gamepad when initialized too soon
- Fix a texture corruption on tiles when mixing RasterMap and some OSG terrains
- Rebuild all sample demos using Visual Studio 2010
- Improved component BasePilote
- Suppress of the annoying bip when deleting an item with the keyboard
- Fix a crash when using the LOS tool right after creating a new Road
- Fix the drawing of a road strip (lines are now parallel)
- After being triggered, a Rule can now terminate the Context or the Knowledge
- Fix some deletion mishaps when using the keyboard delete key
- In UInterface, LIST[my enum = value, …] now supports spaces
- Fix a crash when changing a Mesh type after creation
- In terrain property window, SVG map can have a layer removed using x button
- SVG hide button now works
- Fix history track tail deletion on time out for OpenGL viewer
- Fix crash when duplicating scenario with SVG map
- Duplication of a scenario with Features now works fine
- Fix grid drawing in curves for negative values
- Fix a crash when aborting a mesh creation using the mouse
- Plan Points can now be repositionned using the manual mouse and click button
- Fix a crash when an entity is deleted while holding a hook for Measurement string or LoS fan
- Fix cut on a rule (was not cutting before)
- Add dmodel pointer as an alias to local for FedItems
- Fix FedItem runtime windows (Used-By and Instance List) – used to be empty
- Fix display of HMI sub-windows without specific x,y positioning
- Selecting any entity entry in the runtime entity list freezes the update. Use right-click Refresh to release it. This is useful when many entities are created as the list is constantly refreshed, making selection quite impossible.
- Fix a bug corrupting some databases
- Improved the setter/getter name function generation (better upper/lower casing)
- Fix the PitchRTI code generation to work with the latest Pitch release (including Evolved)
- Fix and enhance the GdiOsg code generation with automatic camera control
- Add a gimbal manipulator for OSG camera
- Fix restart procedure for FlightManage component
- Fix an annoying crash at exit or scenario change due to a bug in the undelete feature