What’s new in build 7.3.3
[835] (05/05/2026)
- Unreal demo with RotorCopter – citygame & simple
- Unigine demo with RotorCopter – citygame & simple
- Fix a MHz conversion pb when RTC is set to run above 1000 Hz
- Remove a crash when mouse hovering Catalog symbol
- Add selection of vcvarsall.bat and SDK for compilation
- vsTASKER recognizes source code change at refocus
- MQTT demo updated and working
- Fix Frequency drift in HMI/Sprites Lamp & Textfield
- Fix Itinerary after road network changed
- Fix AlwaysOnTop for HMI windows
- Fix dongle licence occasional dropout on GUI
- Fix a potential crash in user Components: RESET was called too early
- Fix rare crash in code generation
What’s new in build 7.3.3
[833] (10/04/2026)
- Improve MATLAB setup window
- Compatibility checked with MATLAB R2015a
- Improve the Unreal game_city demo
- Improve the Unreal dead-reckon algorithm on Unreal side
- Fix the OSG Camera setup
- Fix duplicate scenario
- Connect to a Group (logic) no more groups the object
- Fix the OSG track camera
- Fix all OSG demos
- Add Always on Top to OSG/OsgEarth viewer
- Fix the internal 3D Viewer viewer
What’s new in build 7.3.2
[831] (17/03/2026)
- Fix hover at zero ground speed for HeloDyn_High
- Fix makefile generation for DIS db
- Optimize the makefile generation for libs
- Fix the MotionSlide component with updates in SPD & YPR controllers
- In MotionSlide, an entity with manual speed can stop, move forward or backward
- Add Jump to First path point for MotionSlide
- Fix TreeList for Logics regarding TextInfo duplications
- Diagram’s panel scrollbars recorded for each view
- Records window added for each database
- Reduce CPU load on Map draw when idle
- Add Unreal integration demo into Runtime & Db
- Several minor cosmetic fixes
What’s new in build 7.3.1
[825] (27/01/2026)
- Improvement in the Roads display and settings
- Setup of the TreeList view for Map layers (Features, Winds, Roads, Meshes, DLinks)
- Add for Roads (Tools->Itinerary) to display itinerary between nodes or points
- Improve the Road simplified network for path-finding
- Improve the Road import/merge function
- Improve the path-finding on simplified network
- Improve/fix the road clamping (forbidden on disabled roads)
- Logic Delay, EPoint and Links object have now an operator Or/And for Time/Event/Conditions
- Fix 3D opengl context at scenario change, when 3D view opened
- Fix all OSG demos
- Fix all OsgEarth demos
- Upgrade the OsgEarth demos to v3 vc14 x64 (only platform supported)
- Add some OsgEarth components into Models
- Remove dependancies to OsgEarth 2.8. Only v3 x64 supported
- Fix Inline/Description/Help display for external models
- Fix the TwoBody propagator for orbits
- Several minor cosmetic fixes
What’s new in build 7.3.0
[814] (15/12/2025)
- coords.h file replaced by wcoords.h (coords.h has become a template, coords.cpp in /template)
- Coord2D, Coord3D, Vec2D & Vec3D replaced with Coord2f, Coord3f, Vec2f, Vec3f
- Fix Pitch and Mäk HLA FOM with HlaUnicodeString
- Improved the code access for HLA SOM attributes. Windows can now be docked.
- Fix an incomplete activation of Epoint or XPoint sharing same event name
- Improve the Panel resizing using splitters
- Fix LatLon grid display
- Fix Back/Forward mechanism
- Improve the stability of WebMapTiles
- Add compabibility with OsgEarth 3.7 under OSG 3.6 + demo
- AutoSave is now creating a uniq save zip file per database
- Add Rhumb-Line draw for Special Zones (circle, segment) and Trajectory
- WCoord includes loxodromy geometry functions
- MotionFollow component supports Rhumb-Line trajectories
- Add gui_map.drawLineGC() for drawing loxodromy on the map from code
- Improved the stability of WebMap when threaded
- Use of osg::ref_ptr<> everywhere simple pointers where used
- Add Import/Export menu options for model Containers
- Upgrade and fixed SimQt for 2D map and OSG for x86 and x64
- Add OsgEarth 3.7 into SimQt x64
- Allow Map window to be detached
- 3D terrain (OSG & Globe) displayable along with 2D Map
- Data-Links capabilities
- Make Models selection use a dialog box (no more drop box)
- Improve the batch mode when connected to GUI
- Improve the speed for creating thousands of entities (7 time faster)
- Fix Populate function from GUI
- Fix RNAV bitmaps display
- Fix GUI slowness with thousands of entities
- Many little improvements and bug fixes