Learning Videos

In this video, we will show how to drop a single entity into the game play, set some basic parameters and generate a console simulation engine. Then, we will learn how to attach a simple plan made of a sequence of "goto" routines. This tutorial has no programming.

In this video, you will learn how to create simple Logic to conduct various behaviors. To understand what is a Logic, the better is to refer to the documentation. But to summarize, a Logic is made of one or several logical objects organized into a functional graph with states and transitions. The ...

This tutorial deals with a simulation of a flock of 3000 birds, sharing the same simple Logic. The behavior of each bird is given by the Logic according to 3 rules: [arrowlist] The first one is to get attracted by one of the blue birds, without going too far; The second rule ...

This bird flock simulation is the implementation of the Boids algorithm from Craig Reynolds (1986) with some modifications. Like in the Reynold algorithm, only 3 rules are used by all the boids, to maintain cohesion, separation and alignment. [arrowlist] Cohesion: try to get close to the boids seen around; Separation; try to ...