vsTASKER – Using events : Flock of Birds

This tutorial deals with a simulation of a flock of 3000 birds, sharing the same simple Logic.The behavior of each bird is given by the Logic according to 3 rules: Some code is provided below the video to help you build this demo in vsTASKER.The database can also be downloaded. Flock Logic: Pulser …

Read more

vsTASKER – First component : Boids Simulation

This bird flock simulation is the implementation of the Boids algorithm from Craig Reynolds (1986) with some modifications. Like in the Reynold algorithm, only 3 rules are used by all theboids, to maintain cohesion, separation and alignment. Some code is provided below the video to help you build this demo in vsTASKER. The …

Read more

OpenSceneGraph Videos

These videos have illustrated the OpenSceneGraph built-in component. vsTASKER can visualize in 3D, using an OSG plugin, a scenario during its edition. Entities can be placed, and moved to the 3D editor for better correlation with the final database.

VegaPrime Videos

These videos have illustrated integration of VegaPrime 3D engine from Presagis. As vsTASKER is generating C++ code, embedding the C++ API of the IG allows the user to directly control the output from vsTASKER logic.

Outdated Videos

These videos have illustrated the new capabilities and functionalities of vsTASKER over the previous versions. Most of them are demonstrating the integration of several third-party software with our scenario editor. For the latest projects, see the Use Cases. HLA Integration with a Linux Missile Simulator Simple Drone Simulation Delta3D Game Engine Integration HLA …

Read more